![]() Each of the classes contains at least one workspace where you can tinker with mechanics ranging from chemical mixing to painting and stamping. The credit system works as a standard, progress-gating system, and it also gives a lot of structure that Owlchemy Labs haven’t in their games previously. If that wasn’t bad enough, the headmaster/principal runs away and locks themselves in their office and the AI who normally helps around the school has gone haywire, suddenly gating off classes based on credits. Vents, lights and windows break around the school and meteors rain down on the grand hall, that’s only the start of it though. You start off with telekinesis powers - allowing you to point at things and wrist-snap them toward you - but quickly gain the power to shoot out blasts of water because your school bus crashes directly into the school. Things start going wrong very quickly though, almost deliberately. You’re on your way to your first day at Cosmonious High where you can attend lessons like Astralgebra and Visualetics as well as socialise with your classmates. The setup is quite simple, you’re a Prismi a species who can develop elemental powers when put under stress. Where Job Simulator had you moving from role to role, but operating in standing ‘booths’ and small, static areas, Cosmonious High has a whole map of interconnected rooms and corridors to explore and play around in, and even those corridors are full of things to do. Their latest game, Cosmonious High, joins Job Simulator and Vacation Simulator as utter staples and must-haves for anybody who has a VR, and it - as Vacation Simulator did before - shows that the team are getting stronger and stronger with each release. There are few developers who can be considered as established in the VR space as Owlchemy Labs. ![]() Everything is suddenly going wrong at Cosmonious High, the first ever interspecies high school, and with the headmaster cowering in their office it’s up to you, the New Kid, to sort it all out. ![]()
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